Due to the fact that this is modifying a ROM file, I legally can’t say how I was able to play the game. Creators have been using Super Mario World as the canvas for a variety of unique and super difficult games. Without talking to anyone in the community directly, I don’t know why Mario - specifically S uper Mario World - was the platformer that caught everyone’s attention, but it has become the go-to game. While Super Mario Maker was the first time that mainstream audiences would see it, the original Mario games have been used for Kaizo for years now. Originating from I Wanna Be the Guy, it has since spun out into its own design. Kaizo has become a popular underground sub-genre of platformers. With a sore hand, I’m left asking this question: Is Kaizo good game design? Over the last two months, I’ve played over 50 platformers while working on my next book, and this is the first time that I am just stopped dead in my tracks. Recently I tried the Kaizo hack known as Invictus, and in 30 minutes I racked up 100 deaths not even getting to the first checkpoint.
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